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Homero Feindt
Homero Feindt
Senior Lighting and Environment Artist
Dublin, Ireland

Summary

I'm a Senior Lighting and Environment Artist with years of experience crafting immersive, high-end visuals across architectural visualization, real-time VR experiences, and game environments. My toolkit includes Unreal Engine, 3DS Max, the Adobe 3D suite, and DaVinci Resolve, and I specialize in creating mood, atmosphere, and storytelling through lighting and environmental design.

In the ArchViz space, I’ve delivered everything from photoreal interior and exterior renders to real-time walkthroughs and cinematic flythroughs. I’ve also developed interactive VR experiences for architectural and design clients—helping them step into their spaces before they’re built.

Outside of client work, I pursue personal projects that push my skills in game environments, creating fully lit scenes, cinematics, and storytelling moments that explore mood and visual narrative.

As a team lead and project manager, I’ve successfully guided creative teams, balanced schedules with artistic goals, and mentored artists across disciplines. I thrive in collaborative environments where high-quality visuals meet real-world production demands.

Summary of Experience:
Digital Lighting, Environment Art, 3D Prop Art, Architectural Visualization, Lighting and 3D Modeling Pipeline Development and Management, Art Direction, Team Lead, and Pipeline Creation.

Software:
3D Studio Max, UE4, UE5, Unity, Nvidia Omniverse, Davinci Resolve, Substance Painter and Photoshop

Skills

LightingEnvironment Design3D ModelingArt DirectionConcept ArtIllustrationArchitectural DesignPhoto-manipulation

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Omniverse
Omniverse
Omniverse USD Composer
Omniverse USD Composer
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
AutoCAD
AutoCAD