I'm a Senior Lighting and Environment Artist with years of experience crafting immersive, high-end visuals across architectural visualization, real-time VR experiences, and game environments. My toolkit includes Unreal Engine, 3DS Max, the Adobe 3D suite, and DaVinci Resolve, and I specialize in creating mood, atmosphere, and storytelling through lighting and environmental design.
In the ArchViz space, I’ve delivered everything from photoreal interior and exterior renders to real-time walkthroughs and cinematic flythroughs. I’ve also developed interactive VR experiences for architectural and design clients—helping them step into their spaces before they’re built.
Outside of client work, I pursue personal projects that push my skills in game environments, creating fully lit scenes, cinematics, and storytelling moments that explore mood and visual narrative.
As a team lead and project manager, I’ve successfully guided creative teams, balanced schedules with artistic goals, and mentored artists across disciplines. I thrive in collaborative environments where high-quality visuals meet real-world production demands.
Summary of Experience:
Digital Lighting, Environment Art, 3D Prop Art, Architectural Visualization, Lighting and 3D Modeling Pipeline Development and Management, Art Direction, Team Lead, and Pipeline Creation.
Software:
3D Studio Max, UE4, UE5, Unity, Nvidia Omniverse, Davinci Resolve, Substance Painter and Photoshop