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Old Dublin Street VR - Lighting and Asset Layout

VR Experience Tour I worked on at Dimension 88.
I worked on the Lighting, Assets Layout and some unique textures, such as the ground and widows. The other assets and Environment composition was made by Shane Murphy: https://shanermurphy.artstation.com/

This scene purpose was to take people back in time and show how the road in front of a distillery looked like in the 19th century. Along with the other VR scenes in this project, the scene was kept simple enough so that the targeted audience (25+) would not be overwhelmed and could explore the environment without difficulty.

All small assets were bought from the Unity Asset Store.

Bonus: DrunkOVision
I had to overlay two images on Photoshop to create the double vision, but the rest is all done in engine.

Bonus: DrunkOVision
I had to overlay two images on Photoshop to create the double vision, but the rest is all done in engine.